

- #Simpleplanes aptoide how to#
- #Simpleplanes aptoide mod#
- #Simpleplanes aptoide update#
- #Simpleplanes aptoide android#
- #Simpleplanes aptoide mods#
#Simpleplanes aptoide mods#
From here there should be a list of mods on the left. Clicking this will take you to the mods page.
#Simpleplanes aptoide update#
Whenever a mod changes (such as due to an update or rebuild of the mod), the mod will have to be manually re-enabled. A mod can be disabled the same way it is enabled, however the game will need to be restarted before the mod is fully unloaded. The game should remember which mods are enabled between play sessions. Once a mod has been enabled, custom maps and challenges included in the mod should immediately appear in the menu above. Selecting a mod here will popup an info dialog with the option to enable the mod. Scrolling down to near the bottom of the main menu, there should be a mods section containing a list of discovered mods. These mods must be enabled before the can be used. When SimplePlanes is started, it will scan the mods folder for any mods that it may contain.
#Simpleplanes aptoide android#
Loading Mods in Gameīefore starting SimplePlanes, place your mod files in the SimplePlanes mod folder.įor PC users: "%USERPROFILE%\AppData\LocalLow\Jundroo\SimplePlanes\Mods\"įor Android users: "Android/data//files/Mods/"Īlternatively, if SimplePlanes is has been associated with the ".spmod" or ".spmod-android" file extension (should always be the case for android), simply opening up the ".spmod" or ".spmod-android" file should automatically deploy the mod to the correct directory and start up the game. This covers the basics of modifiable designer properties and wiring up an input controller.Ĭustom Parts - Part 4 - A tutorial that covers the basics of creating a custom part with a custom mesh. The concepts covered here are still valid though.Ĭustom Parts - Part 3 - This tutorial builds off of the custom trail emitter part created in the previous tutorial and enhances it. Due to the floating origin, the existing trail renderer no longer behaves as desired when the origin repositions. NOTE: This tutorial was recorded before implementing a floating origin in SimplePlanes.
#Simpleplanes aptoide how to#
This tutorial shows how to create a part that leaves trails behind it as it flies through the air. Getting Started - A basic tutorial on how to get started with modding SimplePlanes.Ĭustom Map - A tutorial that covers the basics of creating a custom map.Ĭustom Challenge - A tutorial that covers the basics of creating a custom challenge.Ĭustom Skybox - A tutorial that shows how to change the default skybox using a 'Map Plugin' object.ĭev Console - A tutorial that covers the basics of the developer's console.Ĭustom Parts - Part 1 - A tutorial that covers the basics of creating custom parts by tweaking an existing part.Ĭustom Parts - Part 2 - A tutorial that shows how to implement a custom behaviour for a part. Many of the concepts covered are still valid, but some of the information is now outdated and invalid.

NOTE: The following video tutorials are outdated. Smoke Trails - An example mod that adds a smoke trail part to the game.Ĭombat Challenges - An example mod that adds several combat based levels to the game. Visual Studio 2018 Community Edition - Optional but recommended. It may work with newer/older versions, but this is the one which has been verified to be compatible for SimplePlanes modding. The current version has been tested with Unity 2018.4.18. Newer versions of Unity could potentially break compatibility with SimplePlanes modding.

Note: Mods may need to be created in a specific version for them to work for SimplePlanes.Unity 2018 - Its free and you can get 2018.4.18 here For Steam users, an up-to-date copy of the mod tools unity package can be found in the game's installation directory under the ModTools folder. SimplePlanes Mod Tools - A Unity package needed for creating SimplePlanes mods in Unity 2018.4.18.
